Cable components within Blueprints are not rendering out to the Custom Depth Stencil buffer. ...
In Range (float) and Clamp (float) have the same tool tip, it would appear that In Range (float) has the wrong description. They both appear to have the Clamp (float) tool tip ...
When splitting the pin on a struct variable that has an array in it causes an error that requires the user to plug something into the array pin instead of using the default values given in the struc ...
When you change the Preview Rendering Level to Android Preview and then close the project, reopen, and do this again it hides the transform widget. ...
Editor crashes while attempting to save or close project after importing a landscape from a heightmap. Frequency: 2/2 Crashreporter: [Link Removed] Regression (yes) issue (does not) occur in 4.1 ...
The FMath::TruncToInt() function takes a float parameter, but some calls to this function pass in a double value. For most use cases, this will probably work fine. However, if the integer values are ...
Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...
A crash occurs when you remove a Sprite Instance within a Paper Grouped Sprite component of an Actor BP on Event Begin Play. I was able to reproduce this crash in the binary releases of 4.11.2 and ...
When you create a particle system using the particle cutout feature the particle will render. However, parts of the particle that were previously removed are now there. ...
Weird artifacts appear when scrolling through textures in a scroll box. This is more noticeable and happens more frequently at lower frame rates. View AnswerHub thread for examples of artifacting. ...