The ChaosCacheManager changes the bSimulatePhysics flag from the ObservedComponents and, if deleted, the change will persist, what can lead to confusion as observed physical entities will inadvertently stop simulating physics

UE - Simulation - Physics - Nov 26, 2024

The ChaosCacheManager (CCM) changes the bSimulatePhysics flag from the ObservedComponents and, if deleted, the change will persist, what can lead to confusion as observed physical entities will inad ...

[CrashReport][GPU Crash] UpdateRadianceCaches

UE - Graphics Features - Nov 19, 2024

Tracking for this issue has moved to [Link Removed] because this is a duplicate issue. A GPU crash may occur during UpdateRadianceCaches. No known repro exists. Additional details in comments. La ...

Asset reload results in DeadPackage with PackageReload.EnableFastPath

UE - Editor - Nov 12, 2024

With PackageReload.EnableFastPath enabled, doing an asset reload, will result in DEADPACKAGE Slack thread: [Link Removed] ...

Editor preview window for CurveLinearColorAtlas does not automatically update when their CurveLinearColor asset is changed

UE - Graphics Features - Nov 12, 2024

When the CurveLinearColor asset assigned to a CurveLinearColorAtlas is edited (e.g. change the colors of the gradient), the preview window of CurveLinearColorAtlas editor does not automatically upda ...

[StateTree] Reentering current state immediately after exiting does not reset variables on tasks with "Should State Change on Reselect"

UE - AI - StateTree - Nov 7, 2024

Context State Tree Tasks have a configurable default value 'Should State Change on Reselect' which controls whether the task receives a EnterState/ExitState if completion of the current state is fo ...

Crash when IK Anim Node is used in post process blueprint.

UE - Anim - Rigging - Retargeting - Nov 5, 2024

If an IK Anim node is used in a post-process animation blueprint when that post-process blueprint is active in persona. It will crash attempting to get dynamically created goal components from an ac ...

Intermittent Crash using Rewind Debugger in Game Animation Sample

UE - Anim - Gameplay - Oct 25, 2024

Licensee is reporting an intermittent crash when using the rewind debugger in the Game Anim Sample. ...

NPC - Instances does not get updates from changes to the parent Niagara Parameter Collection in the editor

UE - Niagara - Oct 4, 2024

When an Niagara Parameter Collection (NPC) is selected as the parent Collection for an NPC Instance (NPCI), all of its current parameters are carried over to the NPCI with their current values as th ...

Subsurface Scattering Checkerboard with SceneColourFormat 3 (High Scalability) leads to a visual artefact when temporal upscaling is in use

UE - Graphics Features - Sep 30, 2024

Primarily visible at very low internal resolutions (25-33%), the SSS checkerboard with an RGB scene colour format (r.SceneColorFormat 3) causes a double-image artefact both internally and on the sil ...