Crash when rotating and resizing a Background Blur widget

UE - Editor - UI Systems - Feb 16, 2017

If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...

Widget Slider increments in an odd way when it is dragged outside of its bounds when next to another Widget

UE - Editor - UI Systems - Aug 6, 2020

The attached video shows the results of this bug. When two Widgets are next to each other and one of them has sliders, when the sliders are dragged past their bounds they will increment backward so ...

PreConstruct visualization does not appear to work for Grandchildren of a widget blueprint

UE - Editor - UI Systems - Mar 1, 2019

When creating a grand child widget it appears that the preconstuct does not behave as expected. The child widget fails to render widgets that belong to its parent's parent. ...

Scroll widget into view does not appear to work when scrolling up

UE - Editor - UI Systems - Sep 20, 2017

When using the node "Scroll Widget Into View" the scroll box that uses it does not appear to scroll widgets into view when selecting widgets that are out up view in the up direction. Regression: Y ...

Copy-pasted user created umg not updating if the template was modified

UE - Editor - UI Systems - Dec 5, 2018

When copying/pasting a user created Widget into another widget any changes made to the copy will change the main Widget without making any changes to the copy. ...

Setting Pressed Sound for Widget Style Doesn't Set the Value

UE - Editor - UI Systems - Nov 6, 2015

Attempting to set the Pressed Sound for Widget Style dynamically never actually sets the sound. When you click the button, you get no pressed sound. However, when setting the Pressed Sound through t ...

CreateWidget node keeps reference to created widget on output pin

UE - Gameplay - Blueprint - Oct 17, 2017

There was an issue in 4.16 (fixed in CL# 3437205) in which blueprint output pins would hold on to object references until the blueprint was destroyed. It appears that an additional fix may need to b ...

Image widget does not scale the inner borders correctly

UE - Editor - UI Systems - Oct 24, 2014

When Scaling in and out in the UMG blueprints with an image applied to an image widget that is set to border as it's "Draw as" selection the image does not scale correctly. EDIT: The UI should prev ...

BindWidget meta tag throws error on compile if the bound widget is inherited

UE - Editor - UI Systems - Jan 15, 2018

The BindWidget meta specifier allows us to bind a native widget pointer to a widget added to the hierarchy of a UserWidget in the widget editor. However, it appears to only search for a matching wid ...

Crash undoing "replace actor with" when replaced object constructs child actors

UE - Gameplay - Oct 10, 2016

The problem seems to be that the construction scripts doubled up all the BlueprintCreatedComponents, so there are now 2 scene components(actually the same one duplicated) and now 2 child actor compo ...