ShooterGame servers crash on the Linux and Mac machines. The following failed to find Font warnings appear in the output: [2016.08.23-16.59.05:186][ 0]LogUObjectGlobals:Warning: Failed to find ob ...
When using Trace Complex in a LineTraceByChannel node does not give accurate results when object is simulating physics and scaled. The scaled root mesh in the BP will only register its collision rat ...
When working in the "Landscape" editor mode, in both the "New" and "Import" tools, it is possible to import a single heightmap, as well as a weightmap for each layer. Each of these maps can come fro ...
When using the Make Writable button, it is intended to make the file editable without the prompt to check an asset out popping up on subsequent attempts to save the asset. This does not work for Sub ...
Constraints (UTickableConstraint) are usually created throuh the "Animation" tab available in the Editor's "Animation Mode". When created through that interface while Sequencer is open, the internal ...
There is a texture mismatch between the expected texture samplers and actual texture samplers for SingleLayerWater materials that use the Material Function StencilMaskCompare. Also tested on UE5.5, ...
Collision build at runtime for LiDAR point cloud does not apply. This applies to Editor and Standalone. If you do not allow collision builds at runtime, this module should not be available at runtim ...
Decals are no longer rendering correctly with PixelNormalWS plugged into the Emissive or Base Color input. ...
After opens the preloaded level using Asset Manager, opening another level before unloading the level will crash. Because AssetManager holds FStreamableHandle of the level, garbage collection is no ...
Shots have little visible indication when they are overlapping. This can cause some visual confusion as to why events and spawnables from a shot that looks like it should end are still triggering ...