In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...
A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...
Adding a material to a mesh that is affected by world position offset has reduced tessellation around the meshes edges. This is seen when viewed in wireframe and is influenced based off of the angle ...
Locking a selected Actor in a Level keeps the Actor highlighted when selecting another Actor. ...
Changing your project name from 'MyProject.zip' to 'MyProject 1/1/1/1/1.zip' creates a folder which nests another folder that eventually leads to the zip. ...
Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...
Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...
Sound Waves do not continue to play when using a delay node before a Concatenator. I tested this issue in the binary releases of 4.9.2 and 4.10.4 and it did not occur in either version. ...
Bug report from UDN thread. https://udn.unrealengine.com/questions/266937/gamemodestartnewplayer-calls-restartplayer-without.html#answer-268579 His point seems sound, we should fix it. ...
The OncTextCommitted event for the Text Box executes multiple times. Testing has shown that it will execute 2-5 times with only one submission. It should only be executing once per time text is subm ...