changing localization does not change text in PIE

Tools - Sep 10, 2015

When switching localization for testing, text does not change language in PIE. ...

Editing an array config property via ProjectSettings can end up editing other platform config properties.

UE - CoreTech - May 27, 2024

Platforms .ini config files can end up with incorrect data, due to how ProjectSettings manages the config data. On a Windows machine, if we open the ProjectSettings window, all the data is going to ...

RootMotion Malfunctioning When Played in Lower Framerates

UE - Gameplay - Player Movement - May 2, 2016

Root Motion Animations are not functioning correctly during lower frame rates. For example, a character moving forward 2 meters at regular frame rate will move 10 meters at a lower frame rate. Regr ...

Player state on clients does not get set properly

UE - Networking - Jul 23, 2015

When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...

Sprite collision is inaccurate

UE - Gameplay - Paper2D - Oct 31, 2014

Sprite collisions do not accurately reflect the collision for the sprite. While the collisions are always the same between two of these, the collisions do not correspond to the shape of the collisio ...

VisibleAnywhere MovieSceneObjectBindingID property is editable

UE - Anim - Sequencer - Apr 19, 2024

In general, UPROPERTY(VisibleAnywhere) makes a property ineditable. But, if the type of a property is FMovieSceneObjectBindingID, VIsibleAnyhere no longer prohibits it from editing. [Image Removed] ...

FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

UE - Platform - Mobile - Apr 29, 2020

From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving

UE - Gameplay - Dec 15, 2015

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving. Stat Scene Rendering didn't show any jumps while moving the camera under these cir ...

Compile failure packaging for iOS: "error: member access into incomplete type 'const FCulture'"

UE - Platform - Mobile - Dec 14, 2016

Compile failure packaging for iOSUATHelper: Packaging (iOS): UnrealBuildTool: D:\Build\joseph.wysosky_QuickSwitch\Engine\Plugins\Online\IOS\OnlineSubsystemIOS\Source\Private\OnlineStoreIOS.cpp(123 ...

Non-Struct CDO component properties display incorrectly in the property editor.

UE - Gameplay - Blueprint - Aug 17, 2016

UObjectProperty properties within a UActorComponent class aren't exposed for editing in the Details panel when choosing to edit native component defaults in the BP editor. ...