Tagged bindings aren't deleted when their object binding is deleted in the sequence. ...
There is a bloom artifact at the top of the bottom player's screen. ...
Arrays of structs do not register default values when the array is resized. Regression (no) issue (does) occur in 4.11.2 ...
Material Nodes, particularly Constant Vector 3s and Texture Samples, become difficult to read when users overlay them like stacked cards. [Image Removed] Also reproduced in Main Promotable-CL-2548 ...
Blueprint Diff doesn't find the difference in changed Child Actor Components in duplicated Child Actors. This seems to be contained to Child Actor Components that are inherited by a Child Actor Clas ...
Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...
Playing a sequence more than once will have an incorrect player status on the first frame. ...
If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client ...
UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...
Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression Appears to be an issue with Lumen and Skylights with Cubemaps. Directional lights, point lights, etc. all work ...