Editor crash loading a Blueprint asset when a child scene component C++ type changes to a non-scene component type.

UE - Gameplay - Blueprint Editor - Jan 16, 2019

Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...

Crash in Acquire/Release UGoogleARCorePointCloud.

UE - Platform - XR - Mar 21, 2018

Crash when enabling Edit Mode

OLD - Enterprise - Aug 3, 2018

Crash in MaterialInstance when deleting a layer

UE - Graphics Features - May 4, 2021

Repro from licensee here - [Link Removed] ...

Crash when duplicating a skeletalmesh in runtime

UE - Editor - Content Pipeline - Asset Build - Jun 20, 2022

[CrashReport] UE4Editor_Slate!TAttribute<FText>::Get() [attribute.h:130]

UE - Editor - UI Systems - Slate - Jul 13, 2017

This is a common crash affecting users in 4.16 User DescriptionsI imported an FBX and the editor crashed.alembic import from brekelwhats wrong with the ue4 alembic importer? Source Context 120 ...

Issue with Finish Transaction after an app has crashed.

UE - Platform - Mobile - Apr 24, 2015

Crash editing landscape when using LPV

UE - LD & Modeling - Terrain - Landscape - Oct 6, 2016

Crash opening multiple UMG assets

UE - Anim - Sequencer - Aug 3, 2016

Possible crash reimporting destructible assets

UE - Simulation - Physics - Destruction - Jan 20, 2017

This won't always happen, but the call in ImportDestructibleMeshFromApexDestructibleAsset to LODModel.ReleaseResources(); will enqueue render commands to release the resource, but the call after tha ...