Monitor Directories does not prompt for re-import if change is made

UE - Editor - Content Pipeline - Import and Export - May 26, 2017

In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...

New folders don't show up in World Outliner when "Only in Current Level" is set

Tools - Aug 31, 2017

When Only in Current Level is set in the World Outliner, any new folder will be hidden by default since there are no assets from the level in the new folder. This make it seem that the folder wasn' ...

Set All Bodies Below Simulate Physics Only Causes Ragdoll Effect if it is Set to Root Bone

UE - Simulation - Physics - Sep 29, 2017

-This functions in 4.16 -Physics will only simulate if the Third Person Character bone name variable is set to root -Physics does not affect any other bone -Make sure to plug in set in collision f ...

Sampling Scene Texture in Custom Expression in Post Process Material Breaks Viewport UV

UE - Graphics Features - Apr 6, 2018

This issue does not occur in 4.18.3 but does occur in 4.19 and Main, making this a regression. Per user: I suspect there's an issue with custom expressions and sampling coordinates. It appears onc ...

Performing a Clean on a project using a binary Engine installation on Mac removes some Engine .dylib files

UE - Foundation - Core - May 17, 2018

When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...

Scrollbox widget moves much slower when using a gamepad

UE - Editor - UI Systems - Aug 1, 2018

Using the gamepad to scroll a scrollbox causes the scrolling to move slower. Tested in 4.18.3(CL - 3832480), 4.19.2 (CL - 4033788), 4.20.1 (CL -  4233996), 4.21 (CL  - 4245542) ...

Reset To Defaults in Editor Preferences Graph Editor does not work consistently

Tools - Nov 7, 2018

The Reset to Defaults button in Editor Preferences does not reset all the properties to their default values. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4543149), 4.22 (CL ...

Corruption in rotating decal in TM-ShaderModels on iPhone 8 and X's

UE - Platform - Mobile - Oct 9, 2017

This particular decal is animated and has a Translucent decal blend mode This occurs on both iPhone 8 and 8 Plus (11.0.2) It does not occur on: iPhone SE, iOS 11 beta1 iPhone 7 Plus, iOS 10.3.2 ...

Incorrect data type in FDumpFPSChartToEndpoint::DumpChart()

UE - Foundation - Core - Jul 11, 2019

The TotalTime variable in the FDumpFPSChartToEndpoint::DumpChart() function has recently been changed to int32 when it should be double. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 ...

The MultiGate Node can have more than 32 output pins

UE - Gameplay - Jul 22, 2019

The MultiGate Node is able to have more than 32 output pins. Found in 4.22.3 CL#7053642 Reproduced in 4.21.2 CL#475421, 4.23 Preview 2 CL#7321677, 4.24Main CL#7473682 ...