Curl noise force will not affect a Niagara particle regardless of strength. Current work around is to disable then re-enable "apply forces" under "solve forces and velocity" Found in 4.20 CL# 4233 ...
You can also check it by enabling real-time rendering in the NewMap.umap of the attached project, and then clicking on "High Resolution Screenshots". (You may need to disable and enable post-process ...
When packaging settings are set to "Shipping" with "include debug files" checked off, UE4-Game-Mac-Shipping.dsym is still present in packaging adding a non-essential 619mb of data. ...
Cannot manipulate morph targets that are unique to the Slave Component through the Master Component. So the situation here is that the Head(Master) does not have the "BeerBelly" morph target, but t ...
When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...
Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...
UDN case link with this ticket [Link Removed] ...