Crash When opening context menu in sequencer

UE - Anim - Sequencer - Mar 14, 2018

Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...

Implemented Interfaces are not added to nativization list

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Implemented interfaces are not added to the list of assets to nativize when the blueprint class that implements them is flagged for nativization, saved, and compiled. This results in a package failu ...

Descriptions for vis log shapes in the Rewind Debugger are misaligned

UE - AI - Debugging - Mar 25, 2025

When recording shape information, descriptions are offset from the shape. Licensee Message - I noticed that the capsule vis log description labels were not lining up after replaying the recording ...

GAS: Double attributes not shown GameplayDebugger

UE - Gameplay - Gameplay Ability System - Aug 27, 2025

Context The Gameplay Ability System lets devs specify numerical attribute properties in UAttributeSet subclasses. Although the preferred attribute property type is FGameplayAttributeData, GAS has l ...

Crash when jumping to location of referenced missing asset in a blueprint from Message Log window

Tools - Aug 29, 2016

I created a static mesh blueprint and set the mesh asset to a mesh in my project. Then I closed the project, deleted the mesh .uasset, reopened the project. When opening the blueprint, there are w ...

Undoing a change to the content of a Text widget while it is still selected causes an assert

UE - Editor - UI Systems - Jul 17, 2018

Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...

Cascade Crashes Engine When Adding Particle LOD After Clearing LOD Settings

UE - Graphics Features - Feb 3, 2017

In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...

Forced reboot launching editor the first time

UE - Foundation - Cpp Tools - May 30, 2018

Note that before I tried running the editor via the Launch button, I just happened to run the Editor exe directly, and this did not repro then. After my PC rebooted I tried to reproduce it again an ...

Report of branching point notifies failing to trigger

UE - Anim - Runtime - Nov 15, 2021

The problem seems to come from a notify having its LinkedMontage set to null when RefreshBranchingPointMarkers() is called. IsBranchingPoint() fails in this case, so it's never registered as a branc ...

Crash retargeting animation with Virtual Bone

OLD - Anim - Oct 25, 2016

Crash occurs when attempting to retarget an animation whose skeleton has a virtual bone. ...