Broken dependency in MediaComposting.uplugin

UE - Anim - Sequencer - Feb 6, 2019

MediaComposting starts up ImgMedia regardless if it's disabled ...

Scale by Safe zone setting for Scale box does not scale children as expected

UE - Editor - UI Systems - Feb 11, 2019

Children of a scale box that is set to Scale by safe zone do not appear to scale as expected. ...

"Build" button causes "Validation failed" and breaks references of meshes in Sublevel according to a prescribed procedure

UE - LD & Modeling - Modeling Tools - BSP - Feb 9, 2019

A licensee reported that "Build" button causes "Validation failed" and breaks meshes in a Sublevel according to a prescribed procedure. The process is quite complicated, but I can 100% reproduce thi ...

WorldSettings Blueprint crashes editor when saved/compiled

UE - Gameplay - Blueprint - Feb 12, 2019

Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363) ...

nDisplay: can't read cfg file with spaces in the path

UE - Virtual Production - nDisplay - Feb 13, 2019

Malformed command sent to UAT if BuildCookRun command ends with a trailing slash ("\")

UE - Foundation - Cpp Tools - Feb 14, 2019

Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...

Crash in Debug Camera (patch provided in comment !)

UE - Gameplay - Feb 12, 2019

Hello, A licensee has reported us a crash in DebugCameraController / DebugCameraHUD.  It is due to a missing check in ADebugCameraHUD::PostRender() of SelectedActor set in ADebugCameraController ...

Material accuracy on iPhoneX is significantly inferior compared to iPhone 7

UE - Platform - Mobile - Feb 13, 2019

The accuracy of World Position and Camera Position in Material on iPhoneX is very inferior to iPhone 7. If you enable UseFullPrecision the result will be the same. ...

Separate Translucency does not work properly on iOS when DepthFade and DoF are used

UE - Platform - Mobile - Feb 13, 2019

Effects using translucent materials using Mobile Separate Tranclucency and DepthFade do not display properly if DoF is enabled. By applying CL # 4558661 shared by [Link Removed], Android works norm ...

Transform Origin Actor does not work when BlendType is Relative

UE - Anim - Sequencer - Feb 14, 2019

This project has enabled the Override Instance Data of Level Sequencer. Licensee wants this Transform Origin to work if it change the  Blend Type to Relative. [Image Removed] ...