Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...
This is a longstanding but infrequent crash that has occurred since at least 4.16.1. Users have not provided any descriptions of their actions when the crash occurred. The callstack closely matche ...
This issue was discovered while smoke testing Release 4.13 for Preview 2. ...
REGRESSION: No, this occurs as far back as 4.16. Crash occurs when the user changes a variable type from Object Reference to Actor Soft Object Reference. ...
Workaround: "Start with "-windowed" in your command line until the issue is resolve" Engine does not crash. However, a crash appears when the game is launched in the output log. Issue is occurring ...
The attached project will crash whenever attempting to load the default map which is parented to a custom level script made by the user. Note: This issue doesn't occur for all maps in the project. ...
The game crashed when the USB Dongle is connected or disconnected. Games that made by other engines are work fine. Refer to the attached video for the reproduce. ...
When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...