Passing a delegate as part of the parameter list for a second delegate causes UHT to crash on compile.

UE - Foundation - Core - Mar 22, 2016

When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...

Crash when applying Radial force to a BSP when Radial force is set to affect World static

UE - Simulation - Physics - Apr 10, 2019

If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...

Crash when enabling Display Device Model setting for Motion controller component when no VR device is setup

UE - Platform - XR - Jan 19, 2018

Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash ...

Editor Crashes when Isolating a Material Element on Skeletal Meshes with Ray Tracing Enabled

UE - Graphics Features - Lumen - Jul 3, 2019

With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...

Asset with child actor component (documentation actor) crashes upon level load

UE - Gameplay - Jan 18, 2016

Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...

Importing fbx onto an empty camera animation sequence can crash the editor

UE - Anim - Sequencer - Jan 27, 2022

Importing an FBX into an empty camera animation sequence crashes the editor. The import seems to fail when trying to add a camera cut track. Exporting an fbx from a camera animation sequence, deleti ...

Crash spawning actor with instance editable gameplay tag property that was changed inline

UE - Foundation - Core - UObject - May 6, 2020

REGRESSION Does not occur in 4.24 Crash occurs if the user spawns an actor with an instanced editable Gameplay Tag node that was changed on the spawn node. Another user reported this happening wit ...

Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation

UE - Foundation - Cpp Tools - Jan 13, 2020

Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation. ...

Crash in FObjectReplicator::StartReplicating when removing replicated uproperty and hot reloading with two players

UE - Networking - May 10, 2016

The editor crashes when the user removes the replicated uproperty from a variable and tries to hot reload while a PIE session with two players is still active. This issue was found while trying to ...

Self Reference allowed as input for function with pass by reference on creation, which will crash when executed

UE - Gameplay - Blueprint - May 22, 2017

There is an issue when using self references with functions as an input. With pass by references on a function, the input has it checked by default; however, a self reference can still be hooked in ...