When switching to an audio device with an unsupportedly high sample rate on XBox, XAudio2System->CreateMasteringVoice will crash. Ideally, it would give a warning instead and swap to the null render ...
When using Drad and Drop UMG with iOS via the information provide in the forum thread, the project will crash on the device it is deployed to when dragging the UMG ...
If an actor's Simulate Physics and ActorLocation/Rotation properties are set in code the editor will crash immediately upon launch / debug in VS. ...
When pressing the button for example 2.3 in the UMG map of content examples (Spawns a 3D UMG Widget), the editor crashes. ...
Changing Frame Buffer Pixel Format to Float RGB Causes Editor to Crash. Unable to test in 4.19 due to setting not being available. Found in 4.20 CL# 4233996 and 4.21 CL# 4299102 ...
If a project from UE 4.27 or earlier has a blueprint with a reroute node dangling (no outgoing connection) from a Custom Event Node's delegate pin (red), this blueprint will crash when loaded in UE ...
After editing the parent emitters of a Niagara system with mesh renderer particles the engine will crash the next time the editor and system are opened. This was tested with both engine content cub ...
Due to a missing string in CompressionLevelNameMap in OodleDataCompression.cpp, it is possible for LevelName to be left uninitialised after parsing the compression effort, which causes a crash when ...
When using the GameplayDebugger to show GAS debug info, and an AttributeSet has two replicated attributes with different replication conditions, a crash occurs in RegisterReplicatedLifetimeProperty( ...
This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Crash occurs after setting Small Font to a Font in the Project Setting then launching in Stand Alone as the Client. ...