Duplicating a Timeline from the MyBlueprint tab creates a Timeline variable with no actual Timeline which cannot be renamed

UE - Gameplay - Blueprint - Jan 10, 2015

Duplicating a Timeline from the MyBlueprint tab (instead of duplicating it in the Graph) creates a Timeline variable with no actual Timeline to edit. It is only possible to Set or Get this variable. ...

Standalone network profiler UI is cut off and unuseable at default DPI scale

UE - Networking - Sep 4, 2020

The network profiler C# exectuable that shipped in 4.25 is not fully useable on either my development machine or my home machine, because part of the UI is cut off below the window no matter how I r ...

Placed AnimGetter nodes don't update their name even though their reference is renamed

UE - Runtime - Anim BP - Oct 3, 2024

Some animation node such as State Weight and Get Relevant Anim Time Remaining contains state name within in parentheses. But already-placed node does not update their name even thought the reference ...

Clicking a dropdown menu inside of a blueprint node while zoomed out will cause the list to be cut off

UE - Gameplay - Blueprint Editor - Oct 24, 2016

When you are zoomed out when clicking a dropdown box on a blueprint node, the dropdown menu gets cut off on length and width. Length isn't that big of a deal as you can scroll but it does cut off th ...

Cannot undo the deleting of a virtual bone

OLD - Anim - Sep 30, 2016

In Persona, the user is not able to undo the deleting of a virtual bone. ...

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving

UE - Gameplay - Dec 15, 2015

Camera Movement is laggy while the mouse button is held down and ShowMouseCursor is enabled if there are AI moving. Stat Scene Rendering didn't show any jumps while moving the camera under these cir ...

Access Violation crash deleting a Widget Blueprint with an unsaved Animation track - FSequencer::Tick()

UE - Anim - Sequencer - Jun 19, 2017

Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...

No warning that soft references will be broken when deleting an actor

UE - World Creation - Worldbuilding Tools - OFPA - Mar 6, 2024

Deleting an actor that has soft references to it will not trigger a message box to confirm the deletion nor provide the list of other actors that reference it unless they are dirty. ...

Saving renamed assets by using "Choose Files to Save" retains original asset name in save menu

Tools - Jul 30, 2015

Saving an asset that has recently been renamed using the "Choose files to save" save method will retain the original name of the asset within the save menu. ...

Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser

Media Framework - Aug 8, 2016

A crash occurs when deleting a Media Player asset from the Content Browser that contained a previously referenced Sound Wave asset. This issue does not occur in any past engine versions as the prev ...