Crash after 'Reparent Blueprint' when renaming component on-top of orphaned inherited component

UE - Framework - Blueprint Editor - May 7, 2024

After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...

"StaticFindFirstObject: Ambiguous object name" on delegates with timelines in packed level actors

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 31, 2024

Bone names of ~100 characters or longer crash the editor when baking to control rig

UE - Anim - Rigging - Control Rig - May 15, 2025

This is an issue with inconsistencies over rig names and how control names are generated. We expect that a control name will be appended with _CONTROL or _CURVE_CONTROL. But because URigHierarchy: ...

Editor crash while saving asset during cook operation

UE - Foundation - Data Pipeline - Cooker - Apr 2, 2025

It is possible to experience an editor crash in 5.5.4 when the cook process generates a warning that references an asset while the editor is saving. It seems that during a save operation, the code t ...

Spawnable Level Instance via Sequencer in WP map

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 21, 2023

ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...

"Build All Levels" does not re-AddNavigationSystemToWorld

UE - AI - Navigation - Feb 28, 2024

The Build All Levels editor action cleans up the world's NavDataSet (UNavigationSystemV1::NavDataSet) as pre-rebuild world cleanup by calling: SetNavigationSystem(nullptr); inside UWorld::Cleanu ...

nDisplay is not linking correctly the Camera Components inside the nDisplayConfig.uasset with display viewports when their Projection Policy is set to Camera. This issue appears when a packaged game is launched from the Switchboard as "Packaged Game".

UE - Virtual Production - nDisplay - Jan 27, 2025

When launching a packaged game from the nDisplay Switchboard, the nDisplayConfig file fails to link the cameras to the viewports. Inside the log generated by the Switchboard an error is displayed th ...

Crash when adding foliage instances to unloaded IFA

UE - World Creation - Worldbuilding Tools - Foliage - Aug 31, 2023

Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs.  ...

Cvars sections in Sequencer behaving incorrectly when using MRQ

UE - Anim - Sequencer - MRQ - Aug 9, 2023

Some key lines in the code:Engine\Source\Runtime\MovieSceneTracks\Private\TrackInstances\MovieSceneCVarTrackInstance.cpp:177 --> Apply   CVar when entering sectionEngine\Source\Runtime\MovieSceneTra ...

Fix up IOS errors calling UI API from non-UI threads

UE - Platform - Apple - Jul 27, 2020