//UE5/Main - UE.EditorAutomation(RunTest=Physics) Win64 - CableActor_CableCameraActor6 and 2 tests failing due to cable actor disappearing

UE - Graphics Features - Feb 22, 2021

### The following test(s) failed: ##### BasicCableComponentMaterials: Project.Functional Tests./Game/Tests/Actor/CableActor.BasicCableComponentMaterials * LogAutomationController: Error: S ...

Some .tmi files from previous versions cannot be used in TM2025.2

TM - Core - Sep 30, 2025

Some .tmi files appear, while others don’t.The customer mainly uses Blender and SketchUp.On the customer side, even the TM asset “Metal workout desk DCL” has the same issue.On my (Syuya Mukai) side, I ...

When a fixed delta time step of 0.02 or higher is used with some skeletal mesh objects, rotational forces applied using AddTorque have no affect on the skeletal mesh.

UE - Simulation - Physics - Jan 27, 2015

Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...

Crash on Event Begin Play with UMG Widget and 2 or More Players

UE - Editor - UI Systems - Feb 25, 2015

A player with UMG widget created on BeginPlay works fine when hitting play with only 1 player, but if you set the number of player > 1 it will crash. User believes this is somewhere related with t ...

Transform Origin Scale on the Level Sequencce Actor's Instance Data can affect rotations

UE - Anim - Sequencer - Apr 30, 2025

Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins. It's expected that scale is completely ignored, and shou ...

BP hierarchy change triggers incorrect map actor load warning: AttachTo: '{0}' is not static {1}, cannot attach '{2}' which is static to it.

UE - Framework - Blueprint - Apr 11, 2024

When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...

Using Start Players as Spectators checkbox does not affect Player0

UE - Gameplay - May 20, 2015

When setting up a custom game mode blueprint, if the "Start Players as Spectators" checkbox is checked the first player loaded in PIE will not be in spectator mode. ...

Can not affect "r.SetRes" command in editor new window

UE - CoreTech - Jul 11, 2022

When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...

Skylight has too much influence on Subsurface Scattering

UE - Graphics Features - May 9, 2017

Users on the AnswerHub are reporting that Skylights have too much effect on Subsurface Scattering. The argument here seems to be Movable Skylights versus Static/Stationary and their results regardi ...

Rendering of a Text Widget with Outline does not track LayerId correctly

UE - Editor - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...