Pasting from the UDN: Unsafe code in AbilitySystem can lead to crash when granting an ability inside OnAbilityEnded Hello. We just ran into a crash. After investigation, it seems to be caused by ...
A crash occurs when copy and paste the ChildActorComponent, only if the template actor has a DefaultSubObject. There is no crash in the case of using Actor (eg. AActor) without a DefaultSubObject as ...
The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...
The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...
A crash is occurring when running a custom EQS generator that returns a Point and uses the Add Generated Vector node. This is a regression. No crash occurs with the same setup in 4.12.5. ...
This is a trending crash in the 4.17 preview. This is a regression Broken: 4.17.0-3528061 Worked: 4.16.2-3514769 User Descriptionsproject/settings/intern..language. Crashed it just by scrolling t ...
The editor crashes when the user attempts to reopen the Platform asset after setting the media file to the Windows platform. The editor also crashes when opening another asset (adding in a Media Pla ...
The game can crash when one thread clears RunTimeToPSOUsage while another thread is expecting it to contain a PSO it is registering stats for. Thread A: calls CacheGraphicsPSO() Thread B: calls C ...
Enabling HDR with the r.HDR.EnableHDROutput command causes a crash in fullscreen standalone as well as packaged projects. This only happens with HDR monitors, following the same steps on a monitor t ...
Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...