FViewElementPDI::DrawLine calls for SDPG_World are not rendered in PIE or in Game

UE - Rendering Architecture - RHI - Jan 7, 2026

When View.Family->EngineShowFlags.CompositeEditorPrimitives is false in the function RenderEditorPrimitivesForDPG. This code picks which version of the batched lines to renderconst FBatchedElements ...

Crash on map change with non-null values for GPropertyColorationClass and request customizable property coloration color

UE - Editor - Workflow Systems - Aug 7, 2023

This was found by a customer through a UDN, and they offered the fix for it, as well. The basic steps to reproduce the crash are as follows:call GEditor->SetPropertyColorationTarget(...) somewhere i ...

[CrashReport] Mac crash in FMinimalDummyForwardLightingResources

UE - Graphics Features - Jan 18, 2017

This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...

Force front x imported asset incorrectly display axis for thumbnail and default editor camera

UE - Editor - Content Pipeline - Import and Export - Apr 12, 2021

Thumbnail can be fix by (Quote from UDN) "adjusting OrbitYaw of the ThumbnailInfo for the +X-facing skeletal mesh" Persona Editors can be fix by (Quote from UDN) "setting SkeletalMesh->SetHasCustom ...

Changing the case of any node with a String input will not be saved

UE - Gameplay - Blueprint - Apr 20, 2016

Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...

Editor will crash on attempt to load a previously-saved Blueprint asset with a serialized default subobject containing a serialized static array of two or more nested subobject instances.

A crash will result if a Blueprint class that's based on a native C++ class containing two or more nested, explicitly-instanced subobjects referenced by a fixed-size object array property are serial ...

Crosshair and hand no longer present in Blueprint Editor

UE - Gameplay - Blueprint Editor - Feb 20, 2017

In 4.14 and earlier version hovering the mouse over a pin would change the mouse into a crosshair shape, then if you were to press and hold the Ctrl key and drag with the mouse, it would change into ...

Crash when ribbons use delayed spawn particle as source.

UE - Graphics Features - Dec 3, 2015

User has found bug but has a working fix. Verify fix and implement in engine. ...

WASM HTML5 Runs out of Memory in Chrome versions 58+ on Windows

UE - Platform - Mobile - May 5, 2017

We were seeing out-of-memory errors when launching on Chrome version 58 on Windows (both 32-bit and 64-bit). After some investigation, the root cause appears to be a regression introduced in Chrome ...

Crash After Reimporting Static Mesh With Added Material Slot

Tools - Jan 12, 2017

After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...