When recording shape information, descriptions are offset from the shape. Licensee Message - I noticed that the capsule vis log description labels were not lining up after replaying the recording ...
I created a static mesh blueprint and set the mesh asset to a mesh in my project. Then I closed the project, deleted the mesh .uasset, reopened the project. When opening the blueprint, there are w ...
Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...
In cascade if you add particle LODs then remove, clear the LOD settings array, then attempt to add more LODs (after current) the editor will crash. This crash will only occur if you add LODs after c ...
Note that before I tried running the editor via the Launch button, I just happened to run the Editor exe directly, and this did not repro then. After my PC rebooted I tried to reproduce it again an ...
When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...
The problem seems to come from a notify having its LinkedMontage set to null when RefreshBranchingPointMarkers() is called. IsBranchingPoint() fails in this case, so it's never registered as a branc ...
Crash occurs when attempting to retarget an animation whose skeleton has a virtual bone. ...
When using a Japanese keyboard, using Japanese language input special key(halfwidth/fullwidth/kanji key) zooms out graph view in BP editor and Material editor. It seems the menu key makes the editor ...
The steps above are reduced to their simplest expression. I appears that several customers complained about lightmap baking resulting in glowing objects. This typically happens on interior door fr ...