Casting to a child with a self reference can cause a crash

UE - Gameplay - Blueprint - Aug 13, 2015

Casting to the child of a blueprint using the self reference (as the parent) throws a warning. Then placing a self reference anywhere in the event graph of the child by it's self will cause a crash ...

VR Preview crashes when the number of players is greater than one

UE - Platform - XR - Aug 18, 2015

If the user has the number of players set to more than one, the VR preview will crash. ...

Users are crashing on launch. D3D11 errors

UE - Graphics Features - Jun 23, 2015

Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...

VR Editor Taking Input From Wrong Controller in Foliage Painting.

UE - Editor - Workflow Systems - Nov 2, 2016

When in Foliage Painting mode, the left trigger press causes the right controller to paint foliage instead of the left controller. This bug does not affect Landscaping or Mesh Painting. This is a r ...

Using construction script does not update 3D widget text

UE - Editor - UI Systems - Feb 20, 2017

The construction script is not updating in the PIE when the text is set through that method, there is a current workaround to set it on event begin play. This issue affects the Text and Textbox comp ...

Crash when modifying BP custom event after deleting BP function

UE - Gameplay - Blueprint - Mar 24, 2017

If a BP function contains a Create Event node, deleting the function will cause the editor to crash when modifying any custom event of that BP. Regression: No - same behavior occurs in 4.14.3 Binar ...

Certain dropdowns in the Menu Bar are missing sections on Mac when expanded

UE - Platform - Apple - Apr 25, 2017

This only affects certain dropdowns and only occurs when the editor is open. Also occurs in 4.15.2 This has been seen on the following macs:AMD R9 M395 iMac running Sierra 10.12.5 ...

Copy/paste of multiple components in attachment hierarchy distorts transform values

OLD - Enterprise - May 18, 2017

When multiple components in an attachment hierarchy are copy and paste, the result is the new group has a distorted shape from the original. This issue may be related to [Link Removed] and is affec ...

Graphic Artifacts on AMD GPUs When Mesh is Scaled to Large Size

UE - Graphics Features - Apr 5, 2018

This issue has been observed in 4.18.3 as well as 4.19. See attached screenshot showing scene from 4.18 on Nvidia, compare to attached GIF showing same scene on AMD card. ...

Child Widget Blueprint does not inherit bindings in exe

UE - Editor - UI Systems - Nov 16, 2018

When packaging a project for Windows, Child Widget Blueprints do not inherit bindings. Tested in 4.20.3 (CL -  4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453) ...