Attempting to call a blueprint event on a CDO object causes the editor to crash. Regression: Yes- Repro steps did not crash editor in binary 4.15.3 (CL 3450819) ...
When BlueprintGetter / BlueprintSetter specifiers are used for a property, the increment/decrement nodes in blueprints will call the BluprintGetter function but not the BlueprintSetter function. Th ...
Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...
The PackageMap / NetGuidCache appear to get into a bad state on Clients if the Server toggles level visibility of a sublevel. This can affect currently connected clients, as well as clients that jo ...
The "Reset Seed on Emitter Looping" has no effect when enabled. Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...
The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...
After migrating to version 5.1, the UI does not fill the screen and there is an empty space. Please refer to the attached screenshot and test project. tested device : galaxy Z flip 3 ...
In 5.8, after entering PIE, the editor will start doing two SceneRenders per frame. This dramatically drops performance. Presumably this second render is for the inactive / unfocused editor viewport ...
If the user inputs the command "hmddbg showcamera on" via a command line input then the editor will crash when exiting out of VR Mode. ...
When using the shortcut Crtl+W to copy a blackboard node within a behavior tree the editor will crash ...