When a level's blueprint contains a multicast function with a parameter, Server Traveling to that level, triggering the multicast, Server Traveling to another level and then back to the level that h ...
Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...
Opening Color Picker Windows crashes editor with Assertion Failed: IsOutsideRenderPass() in VulkanCommandBuffer.cpp Did not reproduce on Nvidia Linux Similar to: [Link Removed] but distinct from i ...
If a user enables the 'Lock Read-Only Levels' option in the Levels tab (Window -> Levels) of the editor and then attempts to submit a level to source control, it will cause the editor to crash. Not ...
If a struct has a variable set to a class type, then the object of that class type is moved to a new folder in the editor, the struct will replace the class type with "class", which causes the edito ...
There is no Callstack associated with this crash. And I was unable to reproduce this in main due to a known issue when switching the 'Stream Mode' to 'From Memory'. When packaging a project in 4.6. ...
Setting an Input type on Modulation Parameter crashes the editor with:Assertion failed: Pair != nullptr [File:E:\SMoyls_UE5_Release-5.0\Engine\Source\Runtime\Core\Public\Containers\Map.h] [Line: 643 ...
Crash occurs if the Recast Navmesh is set to Dynamic and the BehaviorTree runs a 'Does Path Exist' decorator. Crashreporter info: [Link Removed] ...