Compiler warning after renaming variable in animation template

UE - Anim - Runtime - Anim Blueprints - Aug 15, 2023

See UDN: [Link Removed] ...

Compiling Control Rig can break rig behavior in Sequencer

UE - Anim - Rigging - Control Rig - Aug 14, 2023

When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...

Incorrect transforms when breaking a packed level actor

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2023

See "Steps to Reproduce" ...

LevelInstance: Editor Texture Streaming (UDN)

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 14, 2023

Further investigate and fix Editor Level Instance texture streaming data update which currently isn't being updated when moving a Level Instance in the editor. ...

When open the persona editor only the first time, the OnAnimChanged event is called with the argument none asset

UE - Anim - Runtime - Aug 14, 2023

OnAnimChanged did not seem to work correctly only the first time when opening the anim sequence and a PreviewScene was created. The OnAnimChanged event is supposed to notify which anim was changed, ...

Upgrade View and Work range scripting functions precision from float to double

UE - Anim - Sequencer - Aug 11, 2023

The view and work range scripting functions use float values for their seconds, which leads to precision issues, as these values are stored as doubles.  ...

AdditionalPluginDirectories: Cooking a plugin as DLC stores files in the wrong location and fails to correctly stage

UE - Foundation - Data Pipeline - Cooker - Aug 11, 2023

A project can add paths in AdditionalProjectDirectories to specify directories other than <UERoot>\Engine\Plugins or <ProjectRoot>\Plugins that contain plugins. But when adding a plugin in one of t ...

Attachment changes on the client for non-replicated actor may be stomped by replication

UE - Networking - Aug 10, 2023

For projects relying on attachment to be performed on the client before the server, such as to prevent latency, this can result in attachments being overridden when USceneComponent::OnRep_AttachChil ...

World Partition Editor minimap build failed

UE - World Creation - Worldbuilding Tools - Aug 10, 2023

The issue was reproduced when building a minimap for an open world level with no Actors with "Is Spatially Loaded" enabled. Placing additional Actors with "Is Spatially Loaded" enabled in the level ...

bIgnoreAllPressedKeysUntilRelease behaves differently for triggers in EnhancedInputAction and triggers in InputMappingContext

UE - Gameplay - Input - Aug 10, 2023

For actions that are triggered on the Input mapping context, simply adding or removing an InputMappingContext with no related key override with the bIgnoreAllPressedKeysUntilRelease option will caus ...