When rendering a single Level Sequence with MRQ, removing the Level Sequence that is actively rendering will create an array out of bounds exception.
Also confirmed in //UE5/Main, CL: 36086643
1. Download the attached test project and open
2. Open the Level Sequence "/Game/LS_Crashy"
3. Render the sequence using MRQ
4. While the render is active, remove the sequence from the queue.
5. Observe the check() for array index out of bounds.
Note to QA: This isn't specific to the provided level sequence. Any queue will work just fine to try the repro.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-223985 in the post.
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Component | UE - Anim - Sequencer - MRQ |
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Affects Versions | 5.4, 5.4.4 |
Target Fix | 5.5 |
Fix Commit | 36344942 |
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Created | Sep 11, 2024 |
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Resolved | Sep 17, 2024 |
Updated | Sep 25, 2024 |