Light shaft settings are missing

UE - Graphics Features - May 19, 2020

Public facing bug report came in describing that lights shafts were missing from all lights except directional. This issue does not seem to be occurring for 4.24 or 4.26. I was able to confirm that ...

FBX skeletalmesh animation import use an integer for sample rate

UE - Editor - Content Pipeline - Import and Export - Sep 11, 2020

Integer sample rate is not playing well with 23.976(NTSC/24) sample rate, the curve get resample at 30Hz in that case and we loose precision. We need to support FFrameRate sample rate to get accura ...

Undo change to Rest Offset causing crash in Static Mesh Editor

UE - Simulation - Core - Aug 8, 2023

When undoing any change to Rest Offset for a collision mesh the engine will crash. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binary //UE5/Release- ...

Free physics constraints between two objects of differing size causes smaller object to jitter

UE - Simulation - Physics - Sep 13, 2023

A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...

Additives using Frame From This Animation as the Base Pose Type fail to retarget correctly

UE - Anim - Rigging - Retargeting - Feb 13, 2025

Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted.  Users have to refresh the properties that select the base pose in order to fix the ...

Niagara - The "Apply" button on the toolbar does not get enabled when changing the checked state of an entry in "Propagated Static Switch Values" for a function call node.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function Script containing a Static Switch node with the "Expose as Pin" option disabled for its selector variable. Now consider another Niagara Function Script or Module Script ...

Niagara - When a Static Switch is used inside a Niagara Function Script with "expose as pin" disabled, its Selector variable is exposed as an input on function call nodes. However, this input incorrectly loses its "static" type.

UE - Niagara - Apr 7, 2025

Consider a Niagara Function Script containing a Static Switch node with the "Expose as Pin" option disabled for its selector variable. When the function is called by another Niagara Function or Niag ...

Editor is crashing on Startup after opening a copy of older project

UE - Foundation - Core - Jan 16, 2015

Edit: Looks like failing to read the DDC when compiling global shaders User is getting a crash when they are attempting to open a copy of their project from version 4.4.3. Attached CrashLogs, DXd ...

Custom lighting channels ignored when object culled in stereoscopic

UE - Platform - XR - Apr 14, 2016

When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...

Low FPS in Kite Demo

Tools - Mar 9, 2017

When attempting to play the GDC_Landscape_01 map in Editor or as Standalone Game, game plays with very low FPS ~ 3-10 on machines that should be able to handle 30+. While testing for regression, ra ...