"StaticFindFirstObject: Ambiguous object name" on delegates with timelines in packed level actors

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 31, 2024

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...

Creating 3 player splitscreen causes viewport to go black on PIE

UE - Graphics Features - Feb 13, 2015

If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...

Collison and Simple Collision Mip Level Crash

UE - Graphics Tools - Terrain - Landscape - Mar 21, 2023

Niagara Fluids Plugin creates a memory reference of any saved level by only being active, before being actually used.

UE - Niagara - Aug 21, 2024

While Niagara Fluids Plugin is active it creates a memory reference of any saved level regardless of being actually used. Simply enabling the plugin shows a memory reference while deleting the level ...

Crash when displaying lumencards on map with many objects

UE - Graphics Features - Lumen - Aug 1, 2025

There is a thread conflict between FRDGBuilder execution in Background Worker and LumenVisualizer's LumenCard add/delete process. When lumen cards are displayed in a scene with many objects, a crash ...

DiffuseIndirect_Lumen_3 parameter missing and causing crash with Screen Space reflections and Lumen Async Compute

UE - Graphics Features - Lumen - May 3, 2025

When the Reflection Method is set to Screen Space and Lumen reflections async compute is enabled Unreal will crash because DiffuseIndirect_Lumen_3 parameter missing, due to how DenoiserOutputs are o ...

Memory Leak in Actor Component Blueprints

UE - Gameplay - Blueprint - Dec 2, 2015

Slow memory leak occurs after opening Actor Component blueprints. ...

USplineComponent::FindLocationClosestToWorldLocation does not function correctly with non-uniform scale

UE - Gameplay - Components - Jul 19, 2022

Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...

Changing number of existing UHierarchicalInstancedStaticMeshComponent in Blueprint causes crash.

UE - Graphics Features - Oct 14, 2016

If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...