1. Open the Niagara system of the attached project.
2. Select "Fountain" and save the emitter as an asset under "Create Asset From This".
3. If you overwrite the existing asset "NewNiagaraEmitter" when saving, it will crash.
LoginId:a50379d241de06f3d3a5c29b585dda2c
EpicAccountId:0732afa141084f598cd9b3f514b98f5b
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UnrealEditor_CoreUObject!StaticDuplicateObjectEx() [D:\P4\UE5main\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2453]
UnrealEditor_UnrealEd!ObjectTools::DuplicateSingleObject() [D:\P4\UE5main\Engine\Source\Editor\UnrealEd\Private\ObjectTools.cpp:863]
UnrealEditor_AssetTools!UAssetToolsImpl::PerformDuplicateAsset() [D:\P4\UE5main\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:666]
UnrealEditor_AssetTools!UAssetToolsImpl::DuplicateAssetWithDialogAndTitle() [D:\P4\UE5main\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:631]
UnrealEditor_NiagaraEditor!FNiagaraEditorUtilities::CreateAssetFromEmitter() [D:\P4\UE5main\Engine\Plugins\FX\Niagara\Source\NiagaraEditor\Private\NiagaraEditorUtilities.cpp:2312]
UnrealEditor_NiagaraEditor!TBaseStaticDelegateInstance<void __cdecl(void),FDefaultDelegateUserPolicy,TSharedRef<FNiagaraEmitterHandleViewModel,1> >::ExecuteIfSafe() [D:\P4\UE5main\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1157]
UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108]
UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\P4\UE5main\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434]
UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4964]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:405]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4950]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5498]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\P4\UE5main\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5463]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2210]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1078]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\P4\UE5main\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:138]
UnrealEditor_Win64_DebugGame!FEngineLoop::Tick() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5175]
UnrealEditor_Win64_DebugGame!GuardedMain() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Launch.cpp:186]
UnrealEditor_Win64_DebugGame!GuardedMainWrapper() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor_Win64_DebugGame!LaunchWindowsStartup() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor_Win64_DebugGame!WinMain() [D:\P4\UE5main\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor_Win64_DebugGame!__scrt_common_main_seh() [d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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An error occurred while trying to generate project files !?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147504 in the post.
10 |
Component | UE - Niagara |
---|---|
Affects Versions | 4.27.2, 5.0 |
Target Fix | 5.1 |
Created | Mar 30, 2022 |
---|---|
Resolved | Sep 9, 2022 |
Updated | Sep 14, 2022 |