3D Text - Translucent materials not rendered

UE - Virtual Production - Dec 29, 2019

Translucent materials are not compatible with 3D Text. ...

Mac editor mobile preview crash with MSAA on

UE - Platform - Mobile - Mar 1, 2021

setting  GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...

Same Summary for Load Game from Slot and Save Game to Slot

UE - Gameplay - Blueprint - Jul 8, 2015

After creating a blueprint and adding the functions "Save Game to Slot" and "Load Game from Slot," the same summary occurs for both when moused over. The message for both is Save the contents of the ...

Unable to read Stat FPS text on Samsung S6 Edge

UE - Platform - Mobile - Oct 28, 2016

This is only occurring on the Galaxy 6 Edge. Was tested on multiple iOS and Android devices and could not repro Galaxy S6 Edge_6714 OS: 5.0.2 ...

Copy Procedural Mesh from Static Mesh Component does not work correctly when the order of material slots is different

UE - Graphics Features - Oct 15, 2019

This issue occurs when the section and material slot order do not match In this sample project:[Link Removed] According to a report from the licensee, the order of Sections seems incorrect.[Link R ...

DebugExecBindings increases when RenderDoc is enabled and started

UE - Graphics Features - Jan 23, 2020

This problem is caused by the addition of DebugExecBindings every time at startup, so the setting keeps increasing. ...

CPU Lightmass indirect lighting is darker in UE5

UE - Graphics Features - Mar 31, 2022

Rect light LTC textures fail to load when cooking with bSharedLinearTextureEncoding enabled

UE - Texture - Apr 2, 2025

When running a build with bSharedLinearTextureEncoding enabled, View.GGXLTCMatTexture and View.GGXLTCAmpTexture are pointing at the black texture fallback, which affects correctness of rect lighting ...

Vector VM - Crash / memory stomp when using > 255 external function calls

UE - Niagara - Aug 12, 2025

The Vector VM has only every supported a byte's worth of external function calls, when we blew the limit it would index into the incorrect VM call. The new VM will also overwrite memory when exceed ...