When a capsule collider passes from the top of one piece of geometry to another that is very close the OnHit event doesn't fire. I have attached a project that demonstrates the issue in 4.23. A vid ...
Referece to the source level should be fixed by FReplaceObjectRefsArchive, but it is not working because ArIsModifyingWeakAndStrongReferences is not set. It can be fixed by setting the flag.class FR ...
The crash occurs from "check(BoneBlendWeights.Num() == NumBones);" This crash occurs when the following conditions are met;The skeletal mesh LOD is changed.The number of bones is difference between ...
'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...
The collision of objects moving at high speeds seems to move in front of the object. The faster the object is moving, the further the collision will be from the mesh. AnswerHub report: https://an ...
A Spline component that is altered in the construction script cannot be referenced by the Event Graph. ...
When a Sound Wave is set on a referenced node, and that node is used in composition, the Sound Wave will cut out after some time. This does not occur if the reference node uses an Input node for the ...
BP with Show 3D Widget enabled does not display the correct vector values in the bp editor. Note: If you don't see a difference at first, delete the bp in the level and place it again. The widge ...
Hot reloading a project that includes a plugin will not be able to save if the plugin is used in the project. ...
Cannot set the Rotation value of an Instance Static Mesh component if the scale is set to zero. This can be done with StaticMesh components and standard Static Meshes in the level. ...