Custom Depth Post Process Stencil does not work with Material Billboard on Actors

UE - Graphics Features - Nov 27, 2017

MaterialBillboardComponent does not render with CustomDepth material in PostProcessVolume as other objects do. Found in 4.16.3 CL 3561208, 4.17.2 CL 3658906, 4.18.1 CL 3454814 ...

Animation Track in Shot Does Not Animate With Evaluate Sub Sequences In Isolation Enabled

UE - Anim - Sequencer - May 15, 2018

When Evaluate Sub Sequences in Isolation is enabled in a shot, other shots inside the same sequences only play the transform track and do not play their animation track Does not affect 4.18.3 Relat ...

Disabling "Apply Fogging" Doesn't Work for Translucent Material with Volumetric Fog

UE - Graphics Features - Jul 6, 2018

Translucent materials with "Apply fogging" disabled will be affected by volumetric fog.  Found in 4.19 CL# 4033788, 4.20 Preview 5 CL# 4173640, and 4.21 ...

[ STEP ] CAD assemblies are not displaying correctly

UE - Editor - Content Pipeline - Datasmith - Importer - Jul 24, 2018

CAD assemblies are not displaying correctly. When loaded with Unreal studio, some parts are shown out of position or just not shown. This issue did not appear in 4.19.2 (CL-4033788), as seen in the ...

Android mic stops capturing audio after 2nd load of app

UE - Audio - Aug 1, 2018

The Android app stops capturing audio on the second loading. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4243265) ...

Datasmith imports glossiness Texture as a Normal Texture

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 6, 2018

The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...

Preview Mode Button Does Not Have an Icon When Small Toolbar Icons is Enabled

UE - Platform - Mobile - Feb 25, 2019

Preview mode button is missing an icon with "Use Small Tool Bar Icons" enabled. Found in 4.22 Preview 2 CL# 5035897 and 4.23 CL# 5172174  ...

Niagara emitter shrinks when changing the camera

UE - Niagara - Mar 20, 2019

Moving the camera to be perpendicular to the Niagara Actor causes a change in its size. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (CL - 5470758) ...

Default Values missing from Local Variables in Blueprint Actor Construction Script

UE - Gameplay - Sep 19, 2019

Specific to the Blueprint Construction Script, Local Variables cannot have their value set in the Editor, because the "Default Value" section of the Details tab will never appear. This only affects ...

[Sound Cue][Open World] - Crash when creating a Sound cue from an Ambient Sound actor on an Open World map

UE - World Creation - Worldbuilding Tools - OFPA - Apr 18, 2022

When trying to recreate an issue that resulted in [Link Removed], I came across this call stack.   Regression testing done in //UE4/Release-4.27.2 CL-18427296 and this issue did NOT happen. ...