Replicated subobjects list crashes with unreachable yet valid objects when UE_NET_SUBOBJECTLIST_WEAKPTR=0

UE - Networking - May 8, 2023

This seems to occur when the subobject is considered unreachable but is not yet pending kill/marked as garbage. In this case, IsValid returns true while FWeakObjectPtr::Get returns nullptr for the o ...

ChaosWheeledVehicleMovementComponent is breaking the const CDO contract and changes to the instances are being applied to the CDO

UE - Simulation - Physics - Apr 28, 2025

As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...

WPO is incorrectly generated on materials using Material Attributes as input to Landscape Layer Blend node

UE - Rendering Architecture - Materials - Jan 31, 2024

This comes from this UDN : [Link Removed] It occurs with this setup :  [Image Removed] , where Set Material Attributes expressions act as inputs to the Landscape Layer Blend material expression. ...

Missing Triangles on scaled MetaHuman assets with Nanite enabled

UE - Graphics Features - Nanite - Feb 19, 2025

Additional information: only happens when all three conditions are true: the camera is very close to the character, the MH is Nanite, and a scaled mocap animation is appliedmaterial is opaque, shows ...

Distributed HLOD builds always fail for projects not under the Engine Root

UE - World Creation - Worldbuilding Tools - HLOD - Dec 4, 2024

In BuildProject.txt, to make relative path to the project outside the engine root, all paths contains “..” after action command directory. D:/dev/UnrealEngine-5.5.0//HLODTemp/f09bf0f5/HLODBuilder0 ...

In a Geometry Collection, enabling Nanite Fallback in a Nanite Enabled collection won't generate a Physics Body when Nanite is disabled

UE - Simulation - Physics - Destruction - Jun 30, 2025

In a Geometry Collection, enabling Nanite Fallback in a Nanite Enabled collection won't generate a Physics Body when Nanite is disabled. To verify this, follow the steps provided in the Steps to Re ...

Soft angular constraints solve velocity like hard constraints

UE - Simulation - Physics - Jul 17, 2025

Soft angular constraints are solving velocity like hard constraints. Instead of swinging back and forth, the affected body just snaps to 45 degrees. Check the steps to reproduce for more details. Th ...

Landscape Transparent with r.Lumen.DiffuseIndirect.Allow 0

UE - Graphics Tools - Terrain - Landscape - Jul 31, 2024

Implied Decal Blend Modes don't properly account for Material Attributes usage

UE - Graphics Features - Sep 28, 2021

I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...

Level Streaming - Always Loaded sublevel affected by streaming volumes

UE - World Creation - Worldbuilding Tools - Mar 19, 2024

The docs mention: "When a streaming Level is set to Always Loaded, it is loaded together with the persistent Level. It also becomes visible at the same time as the persistent Level. It ignores strea ...