[AI] Debug Render Scene Proxy hits ensure for registering a delegate twice during level streaming.

UE - AI - Debugging - Aug 31, 2022

Description from licensee: We're seeing an ensure get tripped up in FDebugRenderSceneProxy that says "DrawDelegate is already Registered!". Debugging the issue, we have confirmed that the DrawDeleg ...

Physical Material Masks do not work in non-editor builds

UE - Runtime - Simulation - Aug 12, 2022

Physical material masks are not working as expected in cooked builds. Licensee reports that the mask data is empty at runtime. ...

Editor-only blueprints like WidgetBlueprint are not added to cooked asset registry class hierarchy

UE - Core - Systems - Aug 10, 2022

Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...

Lumen generates gradated shading even if the light is a constant color sky light

UE - Rendering - Graphics Features - Lumen - Jul 22, 2022

Lumen generates a gradated shading even if objects are lit by a 360-degree constant sky light.[Link Removed][Link Removed] I looked into this and found that this comes from Spherical Harmonics int ...

Runtime Virtual Texture samples at low precision for very large volumes

UE - Rendering - Architecture - May 31, 2022

When using a runtime virtual texture with a resolution of greater than 2^24 we can start to see a lack of precision in sampling when the sampling UVs get closer to 1. To see this we need to be usin ...

Roughness map detail is lost in shadowed areas with Lumen enabled

UE - Rendering - Graphics Features - Lumen - May 3, 2022

The indirect lighting is black on mobile with sublevels

UE - Rendering - Graphics Features - Apr 28, 2022

Live Coding doesn't auto-compile upon reopening a project

UE - Core - Cpp Tools - Apr 20, 2022

When creating a C++ class and compiling utilizing Live Code, upon creating a blueprint class utilizing that C++ class as it's parent and restarting the editor, the blueprint class loses it's parent ...