Setting a Skeletal meshes collision preset to CharacterMesh introduces problems with spawning and teleporting a pawn driven with Mover. ...
Hardware Raytracing support can cause a crash on AMD Radeon GPUs when creating the RT pipeline state. ...
Volumetric Light Maps are not generated correctly when baked with GPU Lightmass on AMD GPUs. The issue has been reproduced on RX 9070, RX 9070 XT, and RX 7900 XT. ...
In the case of a single-layer Level Instance, actors are still referenced even when the region is unloaded. However, in the case of nested Level Instances, the level being edited is discarded when t ...
The source of the problem seems to be using IOptionsSnapshot with a Singleton. Per the MS documentation for IOptionsSnapshot, "Is registered as Scoped and therefore can't be injected into a Singleto ...
In the Sequencer, Control Rig and Animation tracks are placed consecutively. During the transition, the Animation track captures the AnimInstance state before the ControlRig track's RestoreState is ...
In an ideal world, all mesh merge algorithms should have the option to use as input one of the followingRender mesh (non-nanite) (+ the option to target a specific LOD)Mesh Description (+ the option ...
Heterogeneous Volumes do not respect the Volumetric Scattering Intensity values when running with Lumen, but do (correctly) when rendering with the Path Tracer. ...
Context Custom Primitive Data is used to store custom data in an index array that is accessible through Blueprint and code. This allows for variations across instances of the same mesh without needi ...
Shadows in the Lumen Scene from Lumen's Direct Lighting do not match the world when in the Lumen Far Field. This leads to shadows where there should not be any, and missing shadows where there shou ...