Spline Array created in code cannot be edited in a blueprint

UE - Gameplay - Components - Apr 20, 2015

If a TArray of spline components is created in code it is not possible to edit/add nodes to the spline inside a blueprint. ...

Spline don't deform landscapes in certain setups

UE - LD & Modeling - Terrain - Landscape - Dec 26, 2019

The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...

Get Location at Distance Along Spline returns inaccurate information

UE - Editor - Content Pipeline - Datasmith - Importer - Mar 7, 2016

Get Location at Distance Along Spline returns inaccurate information. The distances between locations seems to change without pattern along the spline path between two spline points if the spline po ...

Editor crash when a spline component is added to a blueprint and compiled

Tools - Sep 7, 2016

Most recent user affected CL: 3106830 (4.13.0) Error message: Access violation - code c0000005 (first/second chance not available) Source Context: SelectedKeys = SplineVisualizer->GetSelectedKey ...

Linear Spline Point Type doesn't distributed over a linear value

Tools - Nov 3, 2015

Linear Spline Point Type doesn't have expected result User Description: I was following a tutorial from Dokipen (Tutorial) about using spline to create linear arrays. Everything is working fine f ...

Crash editing Landscape Splines with Level Sequence Open

Tools - Mar 6, 2017

A crash occurs when attempting to transform a landscape spline with a Level sequence open. It is important to note that no key framing or animating of the landscape spline control point is occurrin ...

When duplicating the last point in a closed-loop spline, its metadata is inserted at the wrong index

UE - Editor - Workflow Systems - Nov 1, 2023

The SplineComponentVisualizer allows users to alt+drag on a spline point to duplicate it. When this is done on the last point of a spline marked as "closed-loop", the new point is correctly added at ...

Cannot convert Spline Meshes to Static Mesh

Tools - May 10, 2017

Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...

SplineMeshComponent's collision will start to distort the longer the Spline becomes

UE - Gameplay - Nov 30, 2016

SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...

Editor crashes when BP spline component is selected

Tools - Jan 12, 2017

When a spline component point is selected, attempting to select another spline component will cause the editor to crash. Crash also occurs if the same component is selected. Workaround: If the emp ...