The ApplyLocalExposureCS shader in PostProcessLocalExposure.usf computes UV coordinates for the LumBilateralGrid 3D texture using Output_ExtentInverse (1/RenderTargetSize) instead of Output_Viewport ...
Summary A UInputTriggerChordAction does not fire when the action it references (the "chording action") is mapped in a different Input Mapping Context with a lower priority than the IMC containing the ...
Reported in SF [Link Removed] Attempting to sign into Twinmotion from within the TM 2026.1 editor results in a consistent sign-in error using the sign-in buttons. Initial sign-in during launch whe ...
Loading Windows installed iOs mobile provisioning profiles fails at start of iOS build from windows machine. This due to a recent change that attempts to load PKCS12 from mobileprovision files. Thes ...
Reported in SF [Link Removed] and on the forums at https://forums.unrealengine.com/t/substance-3d-materials-not-reflecting-light-properly/2718611 UV rotation behavior is incorrect for Substance mat ...
Regression introduced in UE 5.7. Works correctly in UE 5.6. Up to UE 5.6, the bool value written to the Visibility track's BoolCurve was the inversion of the underlying bound property (e.g. AActor: ...
Context In actor blueprints, you can change an inherited component’s class in the editor by selecting it in a child blueprint and changing its Component Class in the Details panel. Problem When o ...
Crash / null pointer dereference in FNiagaraEditorModule::PrecompileDuplicate(). File: Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraCompiler.cpp Function: FNiagaraEditorModule::Pre ...
UMaterialInterface::GetStaticComponentMaskParameterValue gets the parameter value from the static switch list instead of from the StaticComponentMask list GitHub branch 5.8 still looks to have this ...
Reported in SF [Link Removed] The client has a file from Twinmotion 2025.2 that contains a sculpted landscape. When converting the file to Twinmotion 2026.1, the landscape becomes displaced from it ...