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### The following test(s) failed: ##### BasicCableComponentMaterials: Project.Functional Tests./Game/Tests/Actor/CableActor.BasicCableComponentMaterials * LogAutomationController: Error: S ...
There is an issue where the undo does not affect movement made by piloting an object in a level. This issue does not appear to be a regression. Versions Tested: This issue occurs in all versions te ...
Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...
Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...
A player with UMG widget created on BeginPlay works fine when hitting play with only 1 player, but if you set the number of player > 1 it will crash. User believes this is somewhere related with t ...
Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins. It's expected that scale is completely ignored, and shou ...
Changes made to array containers in the parent Instanced Subobject Blueprint does not affect the child. Working in 4.18.3 Broken in 4.19.2 Tested in 4.18.3(CL - 3832480), 4.19 (CL - 4033788), 4. ...
When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...
When setting up a custom game mode blueprint, if the "Start Players as Spectators" checkbox is checked the first player loaded in PIE will not be in spectator mode. ...