After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...
The sleep state will be overwritten in ClusterUnionManager::UpdateAllClusterUnionProperties. Clustering using AClusterUnionActor results the same behavior as well. ...
The attached project has 3 skeletal meshes. One with its original transform and then 2 copies with an inversed scale in the X axis for one and the Y axis for the other. When pressing play, the meshe ...