[CrashReport] UE4Editor_Engine!FStaticMeshStaticLightingTextureMapping::Apply() [staticmeshlight.cpp:224]

UE - Graphics Features - Dec 1, 2017

This is a common crash that has occurred since at least 4.17 User DescriptionsI was building the light for an Archviz Scene (edited BaseLightmass.ini). Never had it crash before and I have done bui ...

[CrashReport] UE4Editor_ShaderCore!FShader::GetVertexShader() [shader.h:568]

UE - Graphics Features - Nov 21, 2017

This is a common and longstanding crash that has occurred since at least 4.16 User DescriptionsTrying to paint my new sandtexture onto the terrainOpened the material editor by double clicking a mat ...

InstanceData->SetInstance crash when transforming InstancedStaticMesh

UE - Graphics Features - Nov 13, 2017

When updating InstanceStaticMesh transform from C++ or BP, UpdateInstanceTransform then FStaticMeshInstanceBuffer::UpdateInstanceData gets called. Sometimes InstanceData->SetInstance in FStaticMeshI ...

On Linux, Mouse input is not capture in Skeletal mesh editor -> Section Selection right click menu

UE - Platform - Linux - Nov 3, 2017

Attempting to interact with the pop up menu that appears when right clicking in Skeletal Editor -> Section Selection causes the pop up menu to be closed instead. Regression: No - same behavior occu ...

[CrashReport] UE4Editor_Engine!FSkeletalMeshObject::UpdateMinDesiredLODLevel() [skeletalrender.cpp:81]

OLD - Anim - Nov 2, 2017

This is a somewhat common crash that has occurred since at least the 4.16 release. User DescriptionsReimported a skeletal mesh from an FBX file.reimported static mesh Source Context 70 v ...

HTML5 Black Screen When Launching on Chrome With Mobile HDR Disabled

UE - Platform - Mobile - Nov 2, 2017

When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...

[CrashReport] Undo crash - FD3D11DynamicRHI::RHIDrawIndexedPrimitive() [d3d11commands.cpp:1650]

UE - Graphics Features - Nov 2, 2017

This is a trending crash coming out of 4.18, although it also occurred with less frequency in 4.16 and 4.17. The callstack shares similarities to [Link Removed] and [Link Removed], and the user com ...

"Parent Class:" field missing from actor description when hovering over an actor in the content browser

UE - Gameplay - Blueprint - Oct 30, 2017

"Parent Class:" field missing from actor description when hovering over an actor in the content browser This field was available in 4.16, however it is no longer available in 4.17 (Appears to be a ...

Hidden widgets can still be clicked and moved in the designer tab (at design time)

UE - Editor - UI Systems - Oct 4, 2017

Widgets who's visibility has been set to false in the editor can still be clicked/dragged in the designer tab. ...

[CrashReport] UE4Editor_Renderer!FProjectedShadowInfo::AddSubjectPrimitive() [shadowsetup.cpp:793]

UE - Graphics Features - Oct 2, 2017

This is a trending crash coming out of the 4.18 Preview. User Descriptionsadded a directional light Source Context 779 const FPrimitiveSceneProxy* Proxy = PrimitiveSceneInfo->Proxy; ...