Crash in Forward Renderer DX11 RHI Impl when using VR PIE

UE - Platform - XR - Dec 4, 2016

// enforce color target is <= depth and MSAA settings match if(RTTDesc.Width > DTTDesc.Width || RTTDesc.Height > DTTDesc.Height || RTTDesc.SampleDesc.Count != DTTDesc.SampleDesc.Count || ...

New VR-Basic level triggers Metal validation layer assertion

UE - Platform - Apple - Mar 16, 2020

This was discovered externally and reported on UDN here: https://udn.unrealengine.com/questions/563268/mac-editor-crash-when-disable-ambient-occlusion.html ...

Assertion failed occurs in VR when walking into water on QA-Waterworks map

UE - Graphics Features - Jan 20, 2021

Encountered a crash when testing shadows in QA-Waterworks map. I found an issue when walking into the water at the bottom for Example 2A, where it would crash upon entering the water. See screenshot ...

Virtual Scouting Interactor / VR Scouting Tools Menus appear Black when using real-world lighting values (i.e. 70k lux)

UE - Virtual Production - Tools - VR Scouting - Sep 27, 2021

The Virtual Scouting tools appear black in scenes using real-world physical lighting values due to their UI Material Domain since they do not have an emissive channel and do not accommodate viewport ...

Product Viewer Template does not in standalone and VR

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 7, 2018

VR Trackpad Axis Values 0

UE - Platform - XR - Dec 16, 2019

Trackpad Values return 0 Additionally: I also observed that the Go's trigger is registering as Trigger MotionController (R) Facebutton 1  and that previously there were MotionController (R) Thumb ...

Camera can clip through walls in SunTemple in VR

Docs - Samples - Jan 20, 2017

Playing SunTemple in VRPreview, the player can phase through the walls and see through geometry and look outside of the temple. This bug limits immersion. Occurs on Vive only. ...