Results: The Editor will crash (see callstack)
Expected: The editor restarts with preview rendering level Android Vulkan enabled
Assertion failed: CurrentGPUVirtualAddress != 0 [Link Removed] [Line: 729]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_Renderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
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What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145187 in the post.
4 |
Component | UE - Platform - Mobile |
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Affects Versions | 5.0, 5.0.2 |
Target Fix | 5.1 |
Fix Commit | 20769627 |
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Created | Mar 8, 2022 |
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Resolved | Jun 22, 2022 |
Updated | Aug 9, 2022 |