Cannot set background color for UI Domain material preview

UE - Editor - UI Systems - UMG - Dec 18, 2023

Unexpected resimulations after a client possesses a moving pawn

UE - Gameplay - Network Prediction - Dec 14, 2023

If a player possesses a moving NPP-simulated pawn, there is some kind of logic problem where a reconciliation immediately is triggered, and resimulations keep streaming for a long time. This proble ...

Paste of subcategories does not work

UE - Editor - Workflow Systems - Dec 14, 2023

Per instance custom data and Material Layers issue

UE - Rendering Architecture - Dec 12, 2023

[AI] ZoneGraph does not update build settings when changed in project settings

UE - AI - Navigation - Dec 11, 2023

The build settings for ZoneGraph do not get refreshed after the editor loads. Changing the snap distance or the snap angle will not be reflected in the ZoneGraph until you reload the editor. You can ...

Option "Always load last project on startup" is broken on UE 5.3

UE - Editor - Workflow Systems - Dec 9, 2023

In UE 5.3, when the option "Always load last project on startup" is enabled and a new Editor launch attempts to automatically reopen the last closed project, the dialog "The following modules are mi ...

FSoftObjectPath::ResolveObject references to the Editor's object in the first frame of Movie Render Queue

UE - Anim - Sequencer - MRQ - Dec 8, 2023

When implementing a sequencer system that uses FSoftObjectPath to reference an actor placed in a level (at runtime, the corresponding actor is obtained by calling FSoftObjectPath::ResolveObject), Re ...

Gameplay Cue Notify Paths in Game Feature Modules don’t work when written in the ini file, only when added via AddGameplayCueNotifyPath()

UE - Gameplay - Gameplay Ability System - Dec 4, 2023

The gameplay cue may work fine the first time. If this is the case, then relaunch the editor. It should then be broken, as the tag is no longer loaded after its creation. ...

Lumen scene view - spot light cut off

UE - Rendering Architecture - Dec 1, 2023

This looks to be an issue with shadows in Lumen Direct Lighting, and might be coming from the "Batched lights" pass. ...

Nanite Dynamic Tessellation issue with Material Layers

UE - Graphics Features - Nanite - Dec 1, 2023