Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...

UE4Editor does not start when there are no audio devices available

UE - Platform - Linux - Sep 26, 2018

UE4Editor does not open when there are no audio input or output devices available. The editor hangs at 83% after it initializes the AudioMixer. This issue looks like it was caused by CL 4396954. Et ...

Linux crash when Exporting content

Tools - Jun 2, 2016

When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...

Project breaks if Online Subsystem plugin is disabled

UE - Foundation - Core - Apr 25, 2017

Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...

Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor

UE - Gameplay - Mar 6, 2015

Using ServerTravel from a map set as the Transition Map with Seamless Travel enabled in the Game Mode will crash the editor. Probably related to [Link Removed] Reproduced in 4.7.2 binary and Main ...

Editor crash on loading a project after enabling the Tango plugin on Linux

UE - Platform - Linux - Aug 22, 2017

Enabling the Tango plugin on Linux causes the editor to crash on restart. Regression: No - Tango plugin not available in 4.16.3 (CL 3561208) ...

Adding "_API" specifier to FMovieSceneTrackEditor results in linker errors

UE - Anim - Sequencer - Feb 7, 2017

Unable to add API specifier to FMovieSceneTrackEditor, results in compile errors (pasted in the callstack field) ...

During SIE (simulate) and ejected-PIE, modifying a map actor causes triggers RerunConstructionScript() which discards all runtime modifications to SCS components

zComponent - Archive - Sep 6, 2024

When Simulating, or Playing-In-Editor and ejected, modifying an actor in the editor world causes the SIE/PIE runtime actor to recreate its blueprint added components via AActor::RerunConstructionScr ...

FCameraShakePreviewer retains world-outered UCameraShakeBase instances indefinitely, fataling CheckForWorldGCLeaks on editor map change

UE - ACT Character - Sequencer - Aug 21, 2026

FCameraShakePreviewer is an FGCObject that strongly references the UCameraShakeBase instances it previews, and creates them outered to the previewed UWorld. Nothing releases them on world teardown, ...

ensure(PinHelpers::UnresolvedPins.Num() == 0); fails after undoing in the editor

UE - Framework - Blueprint Editor - Sep 6, 2025

The underlying cause is some edge case involving a math expression node, which does some perhaps naive things with a contained graph. ...