A user decided to test the experimental Unit Test Framework plugin that was included with 4.11. The user discovered that the Editor will crash whenever opening a project that has this plugin enabled ...
After adding a duplicate spline point, removing the spline component while the duplicated point is selected and creating a new spline in its place causes the editor to crash. Crash Reporter: [Link ...
The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...
If a Curve Float local variable is created for a function, it will be garbage collected when garbage collection occurs. This causes the process to crash due to an null pointer error whenever it is r ...
When a "Make Static" node is used in a Niagara Function Script or Niagara Module Script to supply the input value for a Static Switch Selector or, a Function Parameter, or a Function Parameter Defau ...
Editor is crashing when copying a copied instance of a blueprint in the level. We were unable to reproduce this issue adding a component to the blueprint through the blueprint editor. This issue on ...
Cannot hide most Blueprint categories from the Class Settings of a bp. x = Cannot hide Actor - Hid-able Add Component - x Add Event - x AI - x Animation - Hid-able Audio - Hid-able Canvas Render T ...
A crash occurs when using the 'HighRes Shot 2' command, followed by the 'Shot' command. The user reporting the issue made a couple of notes to avoid the crash using these steps. He mentions the cra ...
Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio. ...
A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...