Warning is as follows: Warning Spent 0.5s repairing painted vertex colors due to static mesh re-imports! This will happen every load until the maps are resaved. ...
This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...
Morph targets don't appear on initial import of fbx with Import Animations Disabled Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...
Error message is displayed on Firefox 52.0.2 (64-bit) QuotaExceededError TypeError: eventHandler.target is null QuotaExceededError This is a regression from 4.15.2 and does not occur on Chrome. ...
If move those UBX collision closer to the visual mesh, it kind could fix the problem, but still wondering if it's a bug or limitation; what's the reason behind it and how artist could avoid those pr ...
LandscapeStreamingProxy seems not properly saving z offset from level details when using world composition. It is reset to 0 when reopening the project. z position value from level details is saved. ...
REGRESSION: Yes, did not occur in 4.22 In the Content Examples Niagara map, the emitters at display 3.4 are not rendering when at runtime. There were some fixes for this (or a similar issue) for V ...
This is a regression. Tested in //UE5/Release-5.0 CL20979098 Text in an Editable Text component remains unchanged when set to an empty value by a Set Text(Editable Text) node. ...
This is a regression tested in //UE5/Release-5.0 CL20979098 Shadow Map Method Shadow Maps doesn't allow for Static Meshes to shadow Moveable Meshes with a Stationary Light source. ...
CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results. ...