IVideoRecordingSystem::EnableRecording call on Windows shifts viewport drawing position

UE - Media Framework - May 12, 2022

The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...

Actors on an axis and in multiple cells are not culling

UE - World Creation - Worldbuilding Tools - World Partition - May 12, 2022

Actors on an axis and in multiple cells are not culling as expected. ...

Scene Capture Cube causing distortion with Water plugin enabled

UE - Graphics Features - May 11, 2022

The viewport of a SceneCaptureCube with CubeRenderTarget attached while having a large body of water on the screen causes some video distortion.  While this does not occur in UE 4.27, the view is s ...

Retargeting Pose From Mesh Does Not Retarget With Source Mesh Component and Skeletal Mesh Variable Types

UE - Anim - Rigging - Retargeting - May 11, 2022

Occurs 5/5 times *Regression *does not occur: No Retargeting Pose From Mesh node in //UE4/Release-4.27.2. Retarget Pose From Mesh node does not retarget when used with Source Mesh Component and Sk ...

Changing a variable type inside of a Structure does not always reset it's value to the default value causing "Cannot parse value" error

UE - Gameplay - Blueprint Compiler - May 11, 2022

Changing a variable type inside of a Structure does not always reset it's default value causing "Cannot parse value" error. Upon changing the default value or adding another, different variable type ...

Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals

UE - World Creation - Worldbuilding Tools - Level Instances - May 11, 2022

Creating a Packed Level Instance from an asset with a negative Scale Transform inverts normals. Using Create Level Instance will not cause this to occur. ...

HLOD dialog is reporting a fatal error while trying to build HLODs

UE - World Creation - Worldbuilding Tools - HLOD - May 11, 2022

Does not reproduce in //UE5/Main CL 20075312 HLOD dialog is reporting a fatal error while trying to build HLODs in a level with a particular blueprint the user created. HLODs build with out the blu ...

Root component transform is reset after reparenting an Actor-based BP with a non-native root to a parent with a native root.

UE - Gameplay - Blueprint - May 10, 2022

Two conditions for this bug to appear:The new actor class we are re-parenting to overwrites the root component in C++The map is not loaded while re-parenting No current workaround other than to rep ...