Joining a session on iOS using the Join Session node in Blueprints causes a crash on iOS. This is similar to [Link Removed] but was requested to be entered separately. This has not been reproduced ...
This is not a regression. Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0-EarlyAccess CL16682836 Binary //UE5/Release-5.0 CL18407655 Personal P4 When opening a static mesh without ...
If an actor has default property tracks set up in the Project Settings, adding that actor to a level sequence through C++ will crash the editor. This seems to stem from the creation of the default p ...
On the iphone 6+ it appears that videos played, then unloaded, then reloaded, and played again using the media player will cause a game crash given enough time. This behavior doesn't seem to occur ...
Editor crashes when Timeline Play Rate node is copied/pasted. Frequency: 2/2 Crash Reporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f84e81 ...
Getting a crash when trying to access a non-empty TSet or TMap local variable in a blueprint function. This is only occurring with local variables. The issue also does not occur if the TSet or TMap ...
Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName) This Assert happens randomly throughout the repro-steps. I am unsure what about the process cause ...
This is a regression Tested in 4.27.2 Drag selecting a control rigged actor while in an orthographic view causes the editor to crash. ...
Crash when closing the timeline tab inside UMG editor and reopening UMG editor Reported here:https://udn.unrealengine.com/questions/307297/umg%E3%82%A8%E3%83%86%E3%82%A3%E3%82%BF%E8%B5%B7%E5%8B%95% ...
UGameplayDebuggerLocalController::OnDebugDraw crashed with a dereferenced nullptr for CachedReplicator. ...