Description

When there is a physical material mask asset that has been created and applied to a mesh in the level without having a texture source imported yet, and then "ShowFlag.PhysicalMaterialMasks" is enabled, it will cause an editor crash due to a NULL material render proxy.

Steps to Reproduce

1. Open the example project "PMM_Crash" provided by the licensee (see addl info URL).
2. Place the "SM_Crash" static mesh into the level (it has the material already applied)
3. Use the CVAR "ShowFlag.PhysicalMaterialMasks 1" in the console.
4. Observe the editor crashing.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-232140 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions5.4
Target Fix5.6
Fix Commit38661149
CreatedDec 3, 2024
ResolvedDec 9, 2024
UpdatedDec 16, 2024
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