Max Draw Distances different in PIE versus Standalone

UE - Graphics Features - Feb 6, 2017

The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window. I was unable to reproduce this in a new blank project using a single cube me ...

Sorting Issue With Many Overlapping GPU Paricles

UE - Graphics Features - Feb 6, 2017

GPU particles have a strange sorting priority once a significant amount of overlap starts happening. Changing the sort mode doesn't influence this effect at all. While on CPU particles changing the ...

Runtime memory leak with imported FBXs

Tools - Feb 6, 2017

When a certain kind of mesh is loaded/unloaded at runtime from transitioning levels, the amount of unfreed memory of the game will steadily increase. There is some natural fluctuation of memory but ...

DefaultGameMoviePlayer doesn't work with FAsyncLoadingSplash

Tools - Feb 6, 2017

FDefaultGameMoviePlayer::Tick() calls FAsyncLoadingSplash::GetSplash(), but FDefaultGameMoviePlayer extends from FTickableObjectRenderThread, and FAsyncLoadingSplash::GetSplash() has check(IsInGameT ...

Mouse position no longer being tracked after pressing and dragging a button on Android

UE - Platform - Mobile - Feb 3, 2017

Mouse position no longer being tracked after pressing and dragging a button on Android. On PC there is no issue When testing with mouse location via print string on PC mouse position will continue ...

Advanced Vehicle Template FirstPerson camera position is different between C++ and Blueprint versions

Docs - Samples - Feb 2, 2017

The camera positions for firstperson mode in advanced vehicle template are different between the code and blueprint versions This is not a regression as it happens in 4.14.3 ...

Bad references for Lighting Scenarios when moving Levels and Map Build Data Registry to different Folder

Tools - Feb 2, 2017

When moving Lighting Scenario Levels and their associated Map Build Data Registry to a new folder within the Content Browser, the references within the Levels tab are updated as [MapName_BuiltData]. ...

Crash when setting Texture Target for Render Target 2D created at Runtime

UE - Graphics Features - Feb 2, 2017

A crash occurs when creating a Render Target 2d and setting the texture target at runtime. After running some more tests, the crash seems to occur when setting the texture target, as the creation o ...

VR Notification events do not appear to fire

UE - Platform - XR - Feb 2, 2017

VR Notification events do not appear to fire. In the given test using HMD Put On Head Delegate the event does not appear to fire off when the user puts on the headset. This appears to happen with al ...

Real-time thumbnails causing large performance issues

UE - Graphics Features - Feb 1, 2017

When Real-Time Thumbnails are enabled in the content browser and you have many blueprints with static meshes (or anything that is rendered in the blueprint's viewport), the real-time tooltips cause ...