[CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()

UE - LD & Modeling - Terrain - Landscape - May 31, 2017

This report has been logged due to a high volume of submitted crash reports. Additional information is not currently available. User Descriptionsi create A game ENd Crashi was trying to create a l ...

Using dynamic bindings in a code class will result in the bindings becoming a permanent part of any Blueprint created from that class if a hot reload is performed.

UE - Foundation - Core - Mar 26, 2015

If dynamic bindings are being used in a custom code class from which Blueprints are derived, any hot reload will make the bindings a permanent part of the Blueprint and they cannot be removed or cha ...

Editor can crash while performing a Hot Reload after a custom UClass class is added to the project

UE - Foundation - Cpp Tools - Hot Reload - Mar 14, 2019

Performing a Hot Reload after creating a custom UClass class can result in a crash. This was reported on Linux, but reproduced on Windows. Additional testing will be done on Linux to confirm the is ...

Using ConstructorHelpers::FClassFinder in a GameMode constructor may result in a default value or crash if the level is reloaded multiple times.

UE - Gameplay - Oct 27, 2015

Randomly selecting a character class from the GameMode constructor using ConstructorHelpers::FClassFinder can result in default or null character being set when the level is reloaded. It appears tha ...

SubwaySequencer crashes when launched in Standalone Game

OLD - Anim - Jan 18, 2017

SubwaySequencer is crashing when launching in standalone game Reported here originally:シーケンスの再生に関して ...

BuildPatchTool crashes on Mac and Linux when building android or ios with multiple chunks

Portal - Feb 18, 2020

"It seems that deallocation of TLazySingleton<FInternationalization> causes unhandled exception. If DISABLE_LAZY_SINGLETON_DESTRUCTION=1 is provided - the build completes successfully" ...

Crash in RecreateClothingActors() when using MasterPoseComponent

UE - Simulation - Physics - Character - Mar 27, 2019

As part of RecreateClothingActors(), the master pose component is not checked for a valid mesh and therefore when TransformComponent->GetComponentSpaceTransforms() is indexed into, crashes can occur ...

Lighting channels are not supported with tiled lighting

UE - Graphics Features - Aug 15, 2016

Reported via UDN ...

MediaPlayer failed to be open on Mac and IOS

UE - Platform - Apple - Oct 9, 2023

Using nativized functions on buttons to spawn meshes causes assertion failure

UE - Gameplay - Blueprint - Oct 25, 2016

An assertion failure is thrown when using nativized functions on an Android device. ...